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GMVA Nullsec Operations Begin. Operation Emancipation declared.


Following a period of patrols and reconnaissance missions across multiple regions of space bordering Gallente Federation territory, the Villore Accords has declared a start of Operation Emancipation.

Emancipation; noun: the fact or process of being set free from legal, social, or political restrictions; liberation.
For far too long our world has been divided between “lowsec” and “nullsec” groups, we have been taught and trained that lowsec Alliances and Corporations, particularly ones that participate in Faction Warfare, should know their place, and be condemned to live forever in their tiny corners of Faction Warfare lowsec. I declare an end to that policy, today. We shall not be enslaved to one form of combat operations, we will not be limited in our targets, we will not be restricted to one region of space.
By roaming beyond Federation borders, we will be able to bring our mission of freedom through firepower to all of New Eden. We will leave no world unvisited, no system untouched. Capsuleers that are so arrogant as to ‘claim’ territory in these null sec systems will be properly educated just how far their power reaches. We will ruthlessly pillage “ratting” systems, we will interdict supply lines, and we will make a mockery of their empires.
If you wish to join us in our cause, bring your corporation into GMVA, or join Moira Corporation directly. We are recruiting.
Stay tuned for further updates and plans as they are announced.
Good Hunting,
Julianus Soter
CEO of Moira Corporation
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Following an intense effort by the Caldari State Militia to occupy large swathes of sovereign Gallente Federation territory in Black Rise and Placid regions, the Villore Accords launched a lightning counter-attack in the Vlillirier system, taking the defending Caldari Militia and allied pirate groups by surprise. The system was flipped in the course of two days, following a secret meeting of Villore Accords pilots that Sunday. Key GMVA allies Smile n’ Wave, BEBOP, XMETA, AIDER, and GOG helped drive the caldari defenders back to their citadels and secure the system. Over the course of the push, more than 1000 ships were destroyed in intense combat. Thanks again to the loyal Federation combat pilots that participated in this victory.

Statistics from this offensive are available here.

Alliance killboard statistics, which includes this offensive, here.

Here are some images from the warzone.

2017-01-18-03-53-15 2017-01-18-03-53-04 2017-01-18-03-44-48 2017-01-17-23-34-22 2017-01-13-23-38-22 2017-01-12-21-32-212017-01-18-04-44-49


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Scenes from the raging battles of Faction Warfare

Captured a lot of great screenshots the past few weeks during the never-ending combat in Placid and Black Rise regions.


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Announcement: Formation of Moira Corp “Libertas Cell”

Combat in the recent weeks in the critical Federation border zone of Placid Region has proven that the key to victory is coverage across many different times of day and night. Our enemies attack during the weakest time zones. They threaten our way of life and innocent Federation citizens. It is time for that to end.

With this in mind, Moira. Corporation is announcing the creation of a new subdivision, the “Libertas Cell”. Pilots available to play from the critical eve times of 06:00 to 18:00 will be allowed to apply and join Moira. Corporation, with significant incentives. No skill point restrictions or other requirements besides the ability to use TS3, Slack, and a deep thirst to kill the Caldari that dare touch our systems.

Fleet Commanders that join and form fleets to defend our territory from Caldari invasion will be rewarded with Skill Injectors that will enhance your abilities and speed your growth as a combat pilot. All necessary combat ships will of course be provided for free, to turn back this tide of tyranny. The highest ranked Libertas Cell pilot for each WEEK will be granted a PLEX to allow for Omega clone activation or other personal use.

If you are interested, please contact Julianus Soter or Katherine Austrene by eve-mail. We will conduct interview Saturday and Sunday.

Existing Moira. pilots that wish to use this program and can operate in this timezone can evemail Julianus Soter or Katherine Austrene to indicate your interest. You will be granted the “Libertas Cell” title and be allowed to participate in these critical contests.

Glory to the Federation. Freedom forever.



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GMVA is Recruiting


This might be your first time researching alliances or corporations to join. Perhaps you want to dip your toes in Faction Warfare and are trying to see who would be a good fit. Or maybe you’re a long-time Eve Online veteran, desperately searching for that group with a different philosophy than the others: a group that respects your game time and you as a player, and has a great group of people to fly with.

The Villore Accords alliance is recruiting.

Let’s start with the basics: who are we?

  • GMVA is one of the oldest alliances in Faction Warfare in Eve Online. With 5 years of continuous operation, we decided to run things differently than most Eve alliances. Founded on January 28th, 2012, the Villore Accords alliance was created as a voluntary collaboration between multiple Gallente Militia corporations. It continues with that philosophy to this day. Our name comes from the system, Villore, capital of the Gallente Federation.
  • We operate in Gallente Federation and Caldari State Lowsec, where we fight neutrals, pirates, and Caldari Militia throughout Black Rise, Placid, Verge Vendor, and Essence. We have destroyed citadels, conquered systems, and waged brutal campaigns that destroyed thousands of ships.
  • In terms of lethality, GMVA has destroyed 10.44 trillion ISK of ships, citadels, control towers, and other assets. This contributes to nearly 13% of all PVP activity in the Gallente Militia, cumulative for the entire history of Eve Online, since 2008. This is remarkable given GMVA was founded in 2012.
  • In the tug-of-war of Faction Warfare’s system capture mechanics, GMVA has captured more faction warfare complexes than any other Alliance in the history of Eve Online.
  • We host spectacular player meetups at Eve Fanfest, in Reykjavik, Iceland, and elsewhere.
  • We use a loose warrior’s code to govern our operations in lowsec. We like to keep it simple. Don’t be a dick to your friends and alliance members. Don’t shoot blues. Have fun and blow stuff up.
  • Each GMVA corporation manages their own internal affairs such as recruitment, corporation administration, etc. This allows us to have a diverse range of timezones, cultures, nationalities, and personalities. There is a spot for almost anyone in GMVA’s corps.
  • EU/US timezone focused, our PVP window stretches between 1500 and 2300 evetime for the majority of our kills. 
  • We fly in mobile, fast, and hard-hitting roaming gangs, large fleet setups, and in small 2-3 man microgangs. Variety is the spice of life. If you hate the F1 button-pressing grind of Nullsec, we have a place for you.
  • New players are welcome to join, as long as they are able to listen, learn, and use Teamspeak 3 and Slack.
  • We have no formal Ship Reimbursement Program, as that makes little sense in the day to day attrition of Faction Warfare. Instead, we use Loan/Break it you buy it system for important ship doctrines. Additionally, a number of our players operate fair and competitive ISK/Loyalty Point buyback programs.
  • We came in 12th place in Alliance Tournament 14, earning 114 billion isk in cash and prizes, and allowing us to compete next year. We recruit our Alliance Tournament team from our active PVP’ers, so if you want to get in on some Tournament action, this is your chance. Read more about our tournament run here.

Our actively recruiting corporations are shown below. Click each link and read their description, read up on their activity patterns, and contact their recruiters if you find one that is a good fit for you.


Eleutherian Guard

The Vomit Comets

Gallente Rebels Inc.

Indigo Bank

Or you can hop on GMVA Public and chat about corporation membership. Eager corporations interested in making their mark in Faction Warfare are always welcome.

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I’m going to post the internal alliance evemail that our amazing co-captain Katherine Austrene wrote at the end of our 3-2 alliance tournament run. I’ll post my thoughts afterwards as well.


When I joined Moira. about 10 months ago I had never imagined leading us into the Alliance Tournament, let alone coming in the top 12. Just think about that for a second, on out first attempt at the AT we placed above at least 52 other teams!

None of them were really pushovers either, we did better than teams such as:

> The-Culture
> Mercenary Coalition
> LowSechnaya
> Snuffed Out
> Hard Knocks
> Templis CALSF
> A Band Apart
> SO many more

We did this with roughly 12 members in the final team, with just a month or two of practice and with in-game skills being a real limiting factor for many doctrines. We took a fleet that was repeatedly laughed at by commentators and made them eat their words.

I’d like to thank the following pilots in particular for their monumental efforts in the AT effort:

Julianus Soter – blap blap HFI alpha, brilliant support wing target caller
Aster Vinland – The quartermaster of dreams, better supply line than a conveyor belt
S’enah Fohre – Mr Cerberus and Hero Orthrus
Malmar Padecain – Zoom zoom Cruor, actually good at this game. Can read better than me
Jasek Steiner – Honey badger, holds the AT paintbrush
Saint Michaels Soul – “Reload’s finishing in 321, he’s in trouble” -Hero Barghest
Nariyu – Literally the best logi pilot this game as ever seen
Jim Tsero – #Moabuddy 😀
Bianca Shi – Glass cannon, actually has cov-ops skills!
Nihilaus Vause – rhiload: “we had tryhard setups. and u roll up in machs like. waddup”
Fenris Dallocort – Cheerleader and super sub
Felix De’Viance – Because I need to argue with SOMEONE about theory

~~ Dream Team ~~

GMVA has walked away from this competition over 100 billion ISK better off in skins and PLEX prizes. As Niden said, we “literally schooled the entire AT meta”, we’re pretty damn good. Being in the top 12 we do also get an invite back next year along with the big boys, looks like CCP want to see more of us 😉

Here are a few of the videos from the tournament, you can find the commentary on Youtube easily.
https://www.youtube.com/watch?v=xJ7Ol6A3tto (SOLAR FLEET)
https://www.youtube.com/watch?v=Nh0a4O-4WyY (A Band Apart)
https://www.youtube.com/watch?v=NQu2mJeM87k (404 Alliance Not Found)

I look forward to seeing more of your take part next year, it’s going to be quite nice to fly about in AT ships once we win.


My heartfelt thanks goes out to Kath and the rest of the awesome GMVA team that made our performance this tournament one of the most incredible experiences in Eve Online I have ever participated in. We had an absolutely stunning first weekend of the tournament. The second weekend definitely started coming up against much more challenging fights with V0LTA and Paisti Syndicate, both previously long-time Alliance Tournament champions/top 8 competitors.

Our guys had a ton of fun, and Kath did an amazing job leading our team through some challenging matches as our main-damage target caller. We broke our fleet command into two halves, basically. Kath would direct the Battleship/cruiser DPS, while I directed our EWAR/Target Paints and anti-small ship DPS. This worked quite well because it allowed us to divide our focus and attention, allowing us to complete multiple kills at the same time, and winning fights faster and more cleanly than they would be otherwise.

As Katherine mentions in her evemail, we were largely limited in the doctrines we could field by the quantity of pilots, skillpoints, and time commitments for training we could schedule. We had to be extremely creative in how to get our DPS, EHP, resistance profiles, range control, and maneuverability to the point where we could be effective against multiple standard-issue cookie-cutter fleets.

We also had to fight a huge amount of mind-gaming that was being conducted by the Alliance Tournament commentators and ‘establishment’ elite PVP groups out there, who were commenting that our base doctrine was total shit and wouldn’t survive 2 matches, let alone 5. You can see this quite easily when you review the EVE NT video streams of our matches, which I’ve attached below as comparison to our internal voice comms recordings.

This caused me to wake up Sunday morning and reconsider our anti-support efforts. Seeking to shake up our meta late in the tournament, with no practices to support the new ship selections, primarily substituting our battle-tested Hurricane Fleet issue for a Bifrost, Cerberus, and Rook combo. This probably helped cause us to underperform. Also, Rapid Heavy missiles suck.

Regardless, hindsight is 20/20. Every single one of our pilots is totally committed and excited about participating in the tournament next year. Thanks to our honorable competitors for great fights, TEMPLIS CALSF, PFR, and ABA for being practice partners with us, and to the tireless support of our epic alliance members that cheered us on. Until next time.

First Match:

EVE NT TV commentator stream:

Second Match:

EVE NT commentator stream:

Third Match:

EVE NT commentator stream:

Fourth Match:

Fifth Match:

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Battle of Tartarus: Astrahus Siege in G5-EN3

((This is a fairly in-character report from my EVE online character, Julianus Soter. As such, the battle report and background are written from a in-universe perspective. Elements of game mechanics and such are smoothed over for the purposes of storytelling. TL:DR battle report here))

Outer Ring, a desolate expanse of space out past the tumultuous pocket of Cloud Ring, is often overlooked as a nullsec region. No remarkable resources of any kind, few if any permanent stations, and an inhospitable distance that requires several consecutive jumps with a jump freighter or capital ship from the nearest Gallente Federation outpost, make it a brutal and harsh environment to live in. Not to mention a boring one.

However, despite all these obstacles, the Villore Accords saw opportunity. Given the odd fixation by the Caldari State Militia to operate in a very odd timezone outside the capabilities of most of our pilots, we decided to set up an Astrahus here in the Scepter constellation, to provide a base of operations for patrols, exploration, and other military excercises, to allow our pilots to continue to grow and develop and strengthen our alliance.

Some locals seem to have gotten a bit upset about this. The Amish Mafia, a corporation that lives in the central Outer Ring system of 4C-B7X has launched several attacks against our new citadel, which had been code-named “Tartarus”, and reinforced it into the Structure defense timer. The Villore Accords launched a defense fleet of battleships to stave off the final attack by these pilots, and we flew up from our home in Vlillirier to engage the enemy.

Given the limited notice, we marshalled what manpower we could, and selected an old standby battleship doctrine, primarily Megathrons supported by Guardian-class logistics ships and other vessels. The idea for the fleet was to trap the enemy force on the citadel while inflicting damage, and let the Astrahus’s weapons batteries pick away the larger targets.

We flew through the nullsec gateway of Alsavoinon/F7C-H0, penetrating the Cloud Ring border and pushing west. Our scout ships detected several Amish Mafia pilots watching the corridor; it was obvious they were prepared for us. The travel through the nullsec corridor took several minutes for our fleet, and while we were expecting a fight, none came.

Then came word of the bubbles. The Amish set up warp disruption bubbles on each of the entrances to G5-EN3, even the lesser-used gates surrounding the system. We were able to quickly pass through one, but when we emerged from the other side, it took our fleet about thirty seconds to emerge through the bubble’s disruption field radius. The Amish brought their fleet in… though we began laughing almost immediately at the sight of what they flew. Vexors! And not just any Vexors… shield tanked drone Vexors.

Given the situation, I decided to open fire and kill several while we prepared to withdraw to the citadel. We targeted the first ship, 2Skulls, quickly. I targeted him primarily as he was the CEO of the corporation attacking us, and had refused an offer to negotiate a cooperation agreement in the region. He died quickly.

As we moved on to other targets, the Mafia lit their cynosural fields, and a wing of carriers jumped into system. I had been expecting a move like this. Indeed, I wanted them to bring the ships in here, at the stargate, and then draw them to the citadel. Ordering a fleet warp, we had two ships caught by the enemy subcapital fleet, however, I was able to quickly get them back into effective combat ships from the Citadel’s well-stocked ship hangar. We were still in the fight. The repair cycle on the citadel was ticking down in the meantime. We only needed to stay in the fight and keep the enemy distracted for fifteen minutes, and our citadel would be safe.

As expected, the enemy fleet followed several minutes later, no doubt busy trying to get their capital ships turned around and in position. Jasek Steiner, commander of our battleship forces, took the squadron out to the side of the citadel closest to them, and engaged the Mafia’s cruisers and battleships, starting with a Scorpion, Rokh, and some of their Vexor squadron. Our Megathron firepower quickly pounded these ships into dust, and the limited shield support on their side was not able to cope. In an act of desperation, the Mafia warped their carrier wing directly to the citadel, along with a Revelation class dreadnaught. Sensing opportunity, and knowing the firepower these capital ships can do to our battleships, I switched the Astrahus’s missile batteries and fighter squadrons to directly attack the carriers. To our fleet’s astonishment, it worked. The missile volleys absolutely tore through the thick armor hide of the Archon I fired on. He died under the combined fire of Jasek’s squadron and the Citadel, exploding into a ball of flame that signaled a turn in the battle. While the enemy strongly outnumbered our force, we had superior defenses, and the Guardians were able to keep the battleships repaired while we continued to destroy capital ships.

Even with this strong core of battleships, the enemy was able to overcome our remote repair capabilities. I ordered a withdraw of the remaining surving ships, and resupplied our pilots with Omen Navy Issues and Scythe Fleet Issues, along with interceptors. These ships are fast enough to fend for themselves, while still being able to harass a superior enemy force. Meanwhile, I switched the batteries of the Astrahus to the Revelation.

It was at some point during this engagement that we realized with shock and amazement that the Citadel had fully repaired itself. The Amish Mafia, too distracted attempting to save its Carrier squadron, had forgotten to maintain fire on the Astrahus! I almost forgot what I was doing while I laughed out loud at our luck. The entire effort of the past week by Amish Mafia, sacrificing ships and hours of time trying to siege Tartarus, was completely for nothing! We regained composure, possibly loosing a cruiser or two in the process, and returned our attention to the enemy fleet. There was still work to do.

One of our pilots, Aster Vinland, reported he had located the enemy ganglink Proteus. Impossibly, it was located in the orbit of a planet, sitting there, uncloaked for anyone to kill it. I dispatched another of our interceptors to engage the ship and eliminate it, helping our fleet in the process. They managed to kill both the ship and its capsule.

After this point, the battle dragged on into a much more protracted battle of attrition. Our cruiser squadron would dive in, attempt to destroy one or two of the enemy cruisers, and then withdraw, while the Citadel’s systems and capacitor were largely drained. We managed to destroy eleven more cruisers, by which time The-Culture had shown up to attack the remaining Amish Mafia capital ships, catching one before he could escape.

I had our fleet stand down. We managed to pick the field clean of any valuable modules, largely recouping the lost money of our Battleships and Cruisers, and the destroyed carriers yielded numerous fighters that were able to replenish Tartarus’s destroyed squadrons. These citadels can certainly do some impressive things.

By the end of it all, the butcher’s bill was 10.4 billion isk of ships destroyed by the Villore Accords, for about 4 billion isk in losses. Accounting for the additional losses after the fight, The Amish Mafia lost something close to 14 billion isk total.

As always, thanks to the brave pilots of the Villore Accords, and Wouroo, from Aideron Robotics, for participating in this battle. And my sincere thanks to the crews of the ships that were lost, and those that survived, for their steadfast service to the Gallente Federation. A charity fund for those non-capsuleer crews that were lost will be provided by the sale of the salvage of the destroyed enemy fleet.


Aftermath of the Battle of Tartarus