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GMVA is Recruiting

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This might be your first time researching alliances or corporations to join. Perhaps you want to dip your toes in Faction Warfare and are trying to see who would be a good fit. Or maybe you’re a long-time Eve Online veteran, desperately searching for that group with a different philosophy than the others: a group that respects your game time and you as a player, and has a great group of people to fly with.

The Villore Accords alliance is recruiting.

Let’s start with the basics: who are we?

  • GMVA is one of the oldest alliances in Faction Warfare in Eve Online. With 5 years of continuous operation, we decided to run things differently than most Eve alliances. Founded on January 28th, 2012, the Villore Accords alliance was created as a voluntary collaboration between multiple Gallente Militia corporations. It continues with that philosophy to this day. Our name comes from the system, Villore, capital of the Gallente Federation.
  • We operate in Gallente Federation and Caldari State Lowsec, where we fight neutrals, pirates, and Caldari Militia throughout Black Rise, Placid, Verge Vendor, and Essence. We have destroyed citadels, conquered systems, and waged brutal campaigns that destroyed thousands of ships.
  • In terms of lethality, GMVA has destroyed 10.44 trillion ISK of ships, citadels, control towers, and other assets. This contributes to nearly 13% of all PVP activity in the Gallente Militia, cumulative for the entire history of Eve Online, since 2008. This is remarkable given GMVA was founded in 2012.
  • In the tug-of-war of Faction Warfare’s system capture mechanics, GMVA has captured more faction warfare complexes than any other Alliance in the history of Eve Online.
  • We host spectacular player meetups at Eve Fanfest, in Reykjavik, Iceland, and elsewhere.
  • We use a loose warrior’s code to govern our operations in lowsec. We like to keep it simple. Don’t be a dick to your friends and alliance members. Don’t shoot blues. Have fun and blow stuff up.
  • Each GMVA corporation manages their own internal affairs such as recruitment, corporation administration, etc. This allows us to have a diverse range of timezones, cultures, nationalities, and personalities. There is a spot for almost anyone in GMVA’s corps.
  • EU/US timezone focused, our PVP window stretches between 1500 and 2300 evetime for the majority of our kills. 
  • We fly in mobile, fast, and hard-hitting roaming gangs, large fleet setups, and in small 2-3 man microgangs. Variety is the spice of life. If you hate the F1 button-pressing grind of Nullsec, we have a place for you.
  • New players are welcome to join, as long as they are able to listen, learn, and use Teamspeak 3 and Slack.
  • We have no formal Ship Reimbursement Program, as that makes little sense in the day to day attrition of Faction Warfare. Instead, we use Loan/Break it you buy it system for important ship doctrines. Additionally, a number of our players operate fair and competitive ISK/Loyalty Point buyback programs.
  • We came in 12th place in Alliance Tournament 14, earning 114 billion isk in cash and prizes, and allowing us to compete next year. We recruit our Alliance Tournament team from our active PVP’ers, so if you want to get in on some Tournament action, this is your chance. Read more about our tournament run here.

Our actively recruiting corporations are shown below. Click each link and read their description, read up on their activity patterns, and contact their recruiters if you find one that is a good fit for you.

Moira.

Eleutherian Guard

The Vomit Comets

Gallente Rebels Inc.

Indigo Bank

Or you can hop on GMVA Public and chat about corporation membership. Eager corporations interested in making their mark in Faction Warfare are always welcome.

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VILLORE ACCORDS TOP 16 ALLIANCE TOURNAMENT XIV

I’m going to post the internal alliance evemail that our amazing co-captain Katherine Austrene wrote at the end of our 3-2 alliance tournament run. I’ll post my thoughts afterwards as well.

 

When I joined Moira. about 10 months ago I had never imagined leading us into the Alliance Tournament, let alone coming in the top 12. Just think about that for a second, on out first attempt at the AT we placed above at least 52 other teams!

None of them were really pushovers either, we did better than teams such as:

> The-Culture
> Mercenary Coalition
> LowSechnaya
> LUMPY
> Snuffed Out
> Hard Knocks
> Templis CALSF
> A Band Apart
> SO many more

We did this with roughly 12 members in the final team, with just a month or two of practice and with in-game skills being a real limiting factor for many doctrines. We took a fleet that was repeatedly laughed at by commentators and made them eat their words.

I’d like to thank the following pilots in particular for their monumental efforts in the AT effort:

Julianus Soter – blap blap HFI alpha, brilliant support wing target caller
Aster Vinland – The quartermaster of dreams, better supply line than a conveyor belt
S’enah Fohre – Mr Cerberus and Hero Orthrus
Malmar Padecain – Zoom zoom Cruor, actually good at this game. Can read better than me
Jasek Steiner – Honey badger, holds the AT paintbrush
Saint Michaels Soul – “Reload’s finishing in 321, he’s in trouble” -Hero Barghest
Nariyu – Literally the best logi pilot this game as ever seen
Jim Tsero – #Moabuddy 😀
Bianca Shi – Glass cannon, actually has cov-ops skills!
Nihilaus Vause – rhiload: “we had tryhard setups. and u roll up in machs like. waddup”
Fenris Dallocort – Cheerleader and super sub
Felix De’Viance – Because I need to argue with SOMEONE about theory

~~ Dream Team ~~

GMVA has walked away from this competition over 100 billion ISK better off in skins and PLEX prizes. As Niden said, we “literally schooled the entire AT meta”, we’re pretty damn good. Being in the top 12 we do also get an invite back next year along with the big boys, looks like CCP want to see more of us 😉

Here are a few of the videos from the tournament, you can find the commentary on Youtube easily.
https://www.youtube.com/watch?v=xJ7Ol6A3tto (SOLAR FLEET)
https://www.youtube.com/watch?v=Nh0a4O-4WyY (A Band Apart)
https://www.youtube.com/watch?v=NQu2mJeM87k (404 Alliance Not Found)

I look forward to seeing more of your take part next year, it’s going to be quite nice to fly about in AT ships once we win.

-Kath

My heartfelt thanks goes out to Kath and the rest of the awesome GMVA team that made our performance this tournament one of the most incredible experiences in Eve Online I have ever participated in. We had an absolutely stunning first weekend of the tournament. The second weekend definitely started coming up against much more challenging fights with V0LTA and Paisti Syndicate, both previously long-time Alliance Tournament champions/top 8 competitors.

Our guys had a ton of fun, and Kath did an amazing job leading our team through some challenging matches as our main-damage target caller. We broke our fleet command into two halves, basically. Kath would direct the Battleship/cruiser DPS, while I directed our EWAR/Target Paints and anti-small ship DPS. This worked quite well because it allowed us to divide our focus and attention, allowing us to complete multiple kills at the same time, and winning fights faster and more cleanly than they would be otherwise.

As Katherine mentions in her evemail, we were largely limited in the doctrines we could field by the quantity of pilots, skillpoints, and time commitments for training we could schedule. We had to be extremely creative in how to get our DPS, EHP, resistance profiles, range control, and maneuverability to the point where we could be effective against multiple standard-issue cookie-cutter fleets.

We also had to fight a huge amount of mind-gaming that was being conducted by the Alliance Tournament commentators and ‘establishment’ elite PVP groups out there, who were commenting that our base doctrine was total shit and wouldn’t survive 2 matches, let alone 5. You can see this quite easily when you review the EVE NT video streams of our matches, which I’ve attached below as comparison to our internal voice comms recordings.

This caused me to wake up Sunday morning and reconsider our anti-support efforts. Seeking to shake up our meta late in the tournament, with no practices to support the new ship selections, primarily substituting our battle-tested Hurricane Fleet issue for a Bifrost, Cerberus, and Rook combo. This probably helped cause us to underperform. Also, Rapid Heavy missiles suck.

Regardless, hindsight is 20/20. Every single one of our pilots is totally committed and excited about participating in the tournament next year. Thanks to our honorable competitors for great fights, TEMPLIS CALSF, PFR, and ABA for being practice partners with us, and to the tireless support of our epic alliance members that cheered us on. Until next time.

First Match:

EVE NT TV commentator stream:

Second Match:

EVE NT commentator stream:

Third Match:

EVE NT commentator stream:

Fourth Match:

Fifth Match:

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Battle of Tartarus: Astrahus Siege in G5-EN3

((This is a fairly in-character report from my EVE online character, Julianus Soter. As such, the battle report and background are written from a in-universe perspective. Elements of game mechanics and such are smoothed over for the purposes of storytelling. TL:DR battle report here))

Outer Ring, a desolate expanse of space out past the tumultuous pocket of Cloud Ring, is often overlooked as a nullsec region. No remarkable resources of any kind, few if any permanent stations, and an inhospitable distance that requires several consecutive jumps with a jump freighter or capital ship from the nearest Gallente Federation outpost, make it a brutal and harsh environment to live in. Not to mention a boring one.

However, despite all these obstacles, the Villore Accords saw opportunity. Given the odd fixation by the Caldari State Militia to operate in a very odd timezone outside the capabilities of most of our pilots, we decided to set up an Astrahus here in the Scepter constellation, to provide a base of operations for patrols, exploration, and other military excercises, to allow our pilots to continue to grow and develop and strengthen our alliance.

Some locals seem to have gotten a bit upset about this. The Amish Mafia, a corporation that lives in the central Outer Ring system of 4C-B7X has launched several attacks against our new citadel, which had been code-named “Tartarus”, and reinforced it into the Structure defense timer. The Villore Accords launched a defense fleet of battleships to stave off the final attack by these pilots, and we flew up from our home in Vlillirier to engage the enemy.

Given the limited notice, we marshalled what manpower we could, and selected an old standby battleship doctrine, primarily Megathrons supported by Guardian-class logistics ships and other vessels. The idea for the fleet was to trap the enemy force on the citadel while inflicting damage, and let the Astrahus’s weapons batteries pick away the larger targets.

We flew through the nullsec gateway of Alsavoinon/F7C-H0, penetrating the Cloud Ring border and pushing west. Our scout ships detected several Amish Mafia pilots watching the corridor; it was obvious they were prepared for us. The travel through the nullsec corridor took several minutes for our fleet, and while we were expecting a fight, none came.

Then came word of the bubbles. The Amish set up warp disruption bubbles on each of the entrances to G5-EN3, even the lesser-used gates surrounding the system. We were able to quickly pass through one, but when we emerged from the other side, it took our fleet about thirty seconds to emerge through the bubble’s disruption field radius. The Amish brought their fleet in… though we began laughing almost immediately at the sight of what they flew. Vexors! And not just any Vexors… shield tanked drone Vexors.

Given the situation, I decided to open fire and kill several while we prepared to withdraw to the citadel. We targeted the first ship, 2Skulls, quickly. I targeted him primarily as he was the CEO of the corporation attacking us, and had refused an offer to negotiate a cooperation agreement in the region. He died quickly.

As we moved on to other targets, the Mafia lit their cynosural fields, and a wing of carriers jumped into system. I had been expecting a move like this. Indeed, I wanted them to bring the ships in here, at the stargate, and then draw them to the citadel. Ordering a fleet warp, we had two ships caught by the enemy subcapital fleet, however, I was able to quickly get them back into effective combat ships from the Citadel’s well-stocked ship hangar. We were still in the fight. The repair cycle on the citadel was ticking down in the meantime. We only needed to stay in the fight and keep the enemy distracted for fifteen minutes, and our citadel would be safe.

As expected, the enemy fleet followed several minutes later, no doubt busy trying to get their capital ships turned around and in position. Jasek Steiner, commander of our battleship forces, took the squadron out to the side of the citadel closest to them, and engaged the Mafia’s cruisers and battleships, starting with a Scorpion, Rokh, and some of their Vexor squadron. Our Megathron firepower quickly pounded these ships into dust, and the limited shield support on their side was not able to cope. In an act of desperation, the Mafia warped their carrier wing directly to the citadel, along with a Revelation class dreadnaught. Sensing opportunity, and knowing the firepower these capital ships can do to our battleships, I switched the Astrahus’s missile batteries and fighter squadrons to directly attack the carriers. To our fleet’s astonishment, it worked. The missile volleys absolutely tore through the thick armor hide of the Archon I fired on. He died under the combined fire of Jasek’s squadron and the Citadel, exploding into a ball of flame that signaled a turn in the battle. While the enemy strongly outnumbered our force, we had superior defenses, and the Guardians were able to keep the battleships repaired while we continued to destroy capital ships.

Even with this strong core of battleships, the enemy was able to overcome our remote repair capabilities. I ordered a withdraw of the remaining surving ships, and resupplied our pilots with Omen Navy Issues and Scythe Fleet Issues, along with interceptors. These ships are fast enough to fend for themselves, while still being able to harass a superior enemy force. Meanwhile, I switched the batteries of the Astrahus to the Revelation.

It was at some point during this engagement that we realized with shock and amazement that the Citadel had fully repaired itself. The Amish Mafia, too distracted attempting to save its Carrier squadron, had forgotten to maintain fire on the Astrahus! I almost forgot what I was doing while I laughed out loud at our luck. The entire effort of the past week by Amish Mafia, sacrificing ships and hours of time trying to siege Tartarus, was completely for nothing! We regained composure, possibly loosing a cruiser or two in the process, and returned our attention to the enemy fleet. There was still work to do.

One of our pilots, Aster Vinland, reported he had located the enemy ganglink Proteus. Impossibly, it was located in the orbit of a planet, sitting there, uncloaked for anyone to kill it. I dispatched another of our interceptors to engage the ship and eliminate it, helping our fleet in the process. They managed to kill both the ship and its capsule.

After this point, the battle dragged on into a much more protracted battle of attrition. Our cruiser squadron would dive in, attempt to destroy one or two of the enemy cruisers, and then withdraw, while the Citadel’s systems and capacitor were largely drained. We managed to destroy eleven more cruisers, by which time The-Culture had shown up to attack the remaining Amish Mafia capital ships, catching one before he could escape.

I had our fleet stand down. We managed to pick the field clean of any valuable modules, largely recouping the lost money of our Battleships and Cruisers, and the destroyed carriers yielded numerous fighters that were able to replenish Tartarus’s destroyed squadrons. These citadels can certainly do some impressive things.

By the end of it all, the butcher’s bill was 10.4 billion isk of ships destroyed by the Villore Accords, for about 4 billion isk in losses. Accounting for the additional losses after the fight, The Amish Mafia lost something close to 14 billion isk total.

As always, thanks to the brave pilots of the Villore Accords, and Wouroo, from Aideron Robotics, for participating in this battle. And my sincere thanks to the crews of the ships that were lost, and those that survived, for their steadfast service to the Gallente Federation. A charity fund for those non-capsuleer crews that were lost will be provided by the sale of the salvage of the destroyed enemy fleet.

2016.08.26.22.19.21

Aftermath of the Battle of Tartarus

 

 

 

 

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Villore Accords expedition to Drifter Redoubt, J174618

[16:54:39] J174618 accessed via Oicx, Gallente/Caldari warzone, Placid Region.

Captain’s log: Julianus Soter commanding VAS Discovery, a Helios-class covert ops. Patrolling the various systems in the region for Drifter-constructed “Unknown Wormholes”, I finally struck success. The Oicx system, directly adjacent to our headquarters of Vlillirier, had at least two wormholes open, and I decided to take the plunge into the mysterious and dangerous Hive systems to gain more intelligence about the Drifter presence there.

While many in the Federation celebrated the death of Empress Jamyl Sarum, meeting her untimely demise by a devastating precision strike by a fleet of Drifter battleships, the Drifter’s vast force and immense military strength cannot be ignored forever. We must gain first-hand knowledge and combat experience with the Drifters, or we will be at a severe disadvantage if hostilities escalated between New Eden and the Vigilant Tyrannos.

With this in mind, I conducted a thorough survey of the Redoubt system, placing the images here for others to review and analyze.

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Entrance to the Redoubt, from Oicx system. The structures  apparently stabilizing the event horizon of the Wormhole are clearly Sleeper in architectural origin. The precise means these structures are able to manipulate the fields of space-time is unclear.

The Redoubt in the system is clearly the heart of Drifter operations for the area. Unfortunately, given my lack of manpower, I was unable to penetrate the complex to the central Hive. However, I took the following images.

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A set of structures quietly float near the first acceleration gate into the Redoubt. I’m not entirely sure on the purpose of these structures; perhaps they are communications relays or senor arrays.

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The entrance to the Redoubt. A Sleeper nexus and an unidentified structure loom over the acceleration gates.

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A Sleeper combat frigate, guarding one of the entrance chambers. The shattered, ruined planet is in the background. Clearly the structures are shielded enough to withstand whatever was able to destroy the planet.

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An unusual spatial anomaly, that allows for a quick return to the entrance of the Redoubt. Another star of this binary solar system burns brightly in the background, its solar flux enhancing armor capabilities and reducing a ship’s sensor signature radius.

Floating past the Sleeper guard frigates, I was able to take the Discovery past the squadron to the Nexus Transfer. What awaited was a spectacular sight to behold.

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A vast ruined structure floats here, in a curved S shape.

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These vortices seem to violate the laws of physics. What is going on here? A canister-like recepticle awaited at the center of the debris field, requesting an item I did not have. I moved on.

Following this, I took the Discovery out of the Redoubt complex. I decided to investigate the other signatures inside the system.

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The Sisters of Eve taskforce waits here, silently collecting data. I can only speculate as to what the Sisters are attempting to accomplish here. They would do well to be more transparent with their mysterious projects.

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The fleet contained a full complement of Nestor, Stratios, and Astero class ships. It could put up quite a fight if attacked.

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A mysterious probe lingered near a Sleeper Engineering Station in one of these signature locations. I attempted to analyze the probe, but its electronics and materials are unlike anything my ship’s computer had seen before.

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The probe was located between the asteroid cluster and the Engineering Station… very curious. Perhaps an archaelogical dig of some kind? The asteroid contained architecture that did not seem to be of Sleeper origin.

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Another complex had two spatial anomalies bracketed by these large, spinning circular structures. Perhaps an early prototype of the now common Drifter/Sleeper wormhole structures? Where would these spatial rifts lead? I was unable to utilize them.

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The entire complex was quite large and complex. Mystifying.

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A dreaded Drifter Battleship, Apollo Tyrannos class, lurked near a Sleeper Nexus, escorted by two Circadian Seekers. I would return to test the strength of this warship in an hour or so.

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Another bizarre Sleeper construct. The intensity of spatial distortions here had my computer register it as a “violent wormhole”, similar to the ones the Sansha would use during their first invasions of New Eden. Disturbing. It is clear that both the Drifters and Sleepers have perfected the art of wormhole and space-time manipulation.

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A vast array of asteroid coral float here, slowly withered away by the solar winds. In between the outcropping of rock, however, there are a number of archaic and clearly ancient ships of unknown origin. They do not show any similarities to either Drifter, Sleeper, or Talocan ships, as we know them. What they are doing here is a complete mystery.

Upon locating the Drifter patrol squadron, I notified by alliance members over fluid router FTL that we needed to form a squad to engage them. I had a plan: by using the radiation produced by the system’s star, I could have my fleet confuse the Drifter’s targeting systems. Heavily armored and afterburner-equipped Enyo class assault frigates would do the trick. This squadron would then be further enhanced by a Skirmish Warefare Link Magus class command destroyer. The Drifter and Sleeper weapons would fumble around attempting to swat at flies, for all the good it would do them. We launched the attack.

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Fortunately, we came out of warp close to the patrol’s location. We overheated afterburners and plunged into the fight. We knew that if we could not maintain point blank range, the Drifter’s superior weapons complement would tear our frigates apart. The Enyo stasis webifiers proved critical in immobilizing the target.

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The Magus was quickly targeted and focused by the hostile Sleepers and Drifter. I burned my oversized set of afterburners to maximum thrust and pulled into a tight orbit, attempting to mitigate the weapons trained on my position through superior maneuverability. It worked. The Drifter’s shields fell, and the massive superweapon charged and fired. It completely missed an Enyo! Second Strike, the pilot, notified me that his ship did not receive any major damage from the discharge. Tremendous success for our test.

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The Drifter eventually crumbled under our combined weapons fire. We disassembled the Circadian Seekers as well, with little trouble. Signature radius does seem to be a key way to winning these fights.

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The Magus command destroyer returns to Oicx. Many of its armor modules were burned out and heavily damaged by the brawl. But the GMVA squadron sustained no casualties out of the 4 ships we brought.

The operation was a success. We also reclaimed several Sleeper data modules and four Antikythera Elements to bring back to Vlillirier for further analysis. We will conduct further patrols in the area to see what else the Drifters may be hiding, in the weeks to come.

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The Creation of the Villore Assembly

((This post is an out-of-character ‘normal talk’ post, that goes into some of the fun backstory of why the Villore Assembly was made, what it’s supposed to do, and why you should join! Grab a beer and pull up a comfy chair, it’s story time.))

The Villore Accords was an alliance founded to help shore up the defenses of Gallente Militia Space against pirates, the Caldari Militia, and random nullsec blobs that occasionally roamed through and tried to wreck our stuff. It was actually founded as a kind of roleplaying organization too, as we took our name from the home of the Federation Senate, Villore. We even had fancy documentation, charters, and forum posts about our support for Democracy and the Gallente way of life. Hilarious fun.

However, over the years, the PVP focus of our alliance has taken center stage. The warzone is incredibly chaotic and there are dozens if not hundreds of corporations, alliances, and players fighting in Black Rise and Placid, our main base of operations. I and some other friends in the alliance decided to get together and get in touch with our Roleplaying roots once again.

I was actually down in Austin, Texas, about six hours deep in a day drinking marathon session with my buddies Rinai Vero and Kehmar Tsutola, both Moira corporation members I was visiting, and we hatched a plan. We decided to create a unofficial ‘assembly’ organization, that would allow any roleplayers to join, with votes, procedures, and actions that would try to impact and change the way the Eve Online Lore and in particular the Gallente Federation storyline unfolded.

For many years the Gallente Roleplaying community has been largely stagnated; I did not have the energy to run both an RP community and a PVP alliance simultaneously, and nobody else seemed that interested in  doing anything on a grand scale. So, this kind of collaborative ‘assembly’ atmosphere seemed like a perfect solution. We could appoint committees, officers, and generally just hang out and chat about the awesome day to day story events that CCP would come up with in Eve Online. We managed to get some of the other alliance members to participate, as well, and we wrote a forum post. The Villore Assembly was formed. We’re using Slack as a great way to conduct our Roleplay in a collaborative setting.

Since then, it’s been an interesting roller coaster of fun through the summer duldrums. We actually managed to end a civil war nobody knew about, and we’ve diversified the Assembly’s leadership with better timezone coverage with Xun Yu taking Vice Chair.

If any of this sounds fun or interesting to you, just evemail Julianus Soter or Xun Yu for access to the Slack server. This is obviously a Gallente-focused roleplaying group, and citizens of the Gallente Federation will get voting rights on major legislation; but anyone and everyone can participate and observe, so long as you do it in a constructive or collaborative mindset.

We have three main goals with this effort:

  1. Resurrect some honest-to-goodness RP activity in the Gallente Federation sphere of the Eve Online Lore.
  2. Become a center of RP collaboration between multiple groups, sort of a ‘hub’ of sorts.
  3. Encourage CCP to take action by showing that the RP community is alive and growing, and start storylines both within the Gallente Federation and between the Fed and other factions as well.

So we’ll see where this goes. Should be an interesting year to come. Join up and enjoy the ride.

 

 

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Technical analysis of Jovian Observatory in the Alsavoinon system, Placid region

((This post is in-character, as Julianus Soter is an experienced engineer. He’s writing this report to benefit fellow researchers. Click the images for an expanded view.))

 

Between the numerous battles in the Gallente/Caldari war, and the Pirate war being waged in the Black Rise and Placid regions, I did a lengthy camera survey of the Alsavoinon Jovian Observatory. My results and comments are provided below.

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Top-down view of the Alsavoinon Jovian Observatory. The fin structures are easily visible along the four sides of the diamond-shaped superstructure.

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Dorsal sensor array of Jovian Observatory. Caroline’s Star is visible in the starfield behind the structure. Numerous sensor array configurations are clearly adapted to various types of sensor data and wavelengths.

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Jovian Observatory sensor cluster, expanded view. Numerous lengths of towers indicate antennas are tuned to different wavelengths used for data collection. Finned structures possibly heat dissipation network to dissipate sensor amplifier heat to surrounding space.

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Support structure of sensor array. This shows several visible and exposed conduit-like structures running along the surface. Crater impact from Sleeper excavation visible on left side of this view. Small sensor cluster also attached to structure, near the conduits.

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Closer view of secondary sensor array. Angled support structure and configuration seems to be designed to allow the array to be concealed by station’s now defunct cloaking field, by minimizing the overall station cross section.

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Station damage directly above secondary sensor cluster. This impact crater provides a useful window inside the Observatory. Several large conduit structures are heavily damaged and bent in this section. It is unclear why the structure requires such a vast network of internal structural support. It is possible they also serve as enormous communications buses running along the longitudinal axis of the Observatory.

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A clear view of the finned arrays coating the primary structures of the Jovian Observatory. These fin networks are likely not heat dissipation networks. Their configuration and staggered patterns would seem to be more likely a cloaking field projection array, to shield the Observatory from Human eyes.

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Another view of proposed Cloaking Array network.

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This top-down view of the Cloaking Array shows the interleaving nature of the fins. Such configuration complexity would not be necessary if it was simply a set of heat dissipation fins. Modular cloaking units would be arranged this way to maximize field strength and flux projected from the surface area of the superstructure.

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Here is a view of the fascinating anterior section of the Jovian Observatory. Here we see unique structural patterns not shown in the rest of the structure. The cloaking array is not present on these sections, indicating that they were critical for some other purpose, perhaps docking, power production, or maintenance.

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The Sleepers have taken an enormous interest in this section of the Observatory. They have ripped open the superstructure and peeled it back like a clam shell. The energy and time required indicates the importance of the subsystems that used to be located here. Numerous data bus/structural integrity conduits run through the now exposed spaces of this section, intact even after sustained weapons fire.

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As the Sleepers spent extensive time here, so do I. The view of this camera drone provides a clear picture into the now wrecked docking areas of the Observatory. The ribbed support structure inside the outer hull of the station is also visible. Energy discharges from active power supplies are still visible, months after the Sleeper attacks.

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The rectangular cavity inside the Jovian Observatory is long been suspected to be a docking area for their ships. There is no sign of hangar equipment, however docking lights are still visible along the interior walls of this area. Structural ribbing is also visible in this shot. It appears this area was purposefully reinforced against attack.

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Nemesis class stealth bomber, observing conduit structures in Observatory. The structure is truly immense, and the raw material required to construct it must have been significant. The fact they are throughout the cosmos shows the value the Jovians placed on collecting information.

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Impact crater along bottom half of Jovian Observatory. This hole was clearly cut through both sides of the superstructure, to expose some sort of valuable technology underneath.

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View of the hole from the opposite side of the Observatory. Alsavoinon’s star is in the background. The structural conduits/data buses are visible here as well. Clearly they were impervious to the Sleeper weapons. We may wish to investigate these conduits if we wish to develop an effective defense against them.

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The structure further down the Observatory, in the anterior section, is unique, in that was clearly a cylindrical device. The laws of physics are likely the reason for this. Magnetic fields project through space with cylindrical geometry in some situations, and both fusion and antimatter reactors have been shown to be more efficient with a cylindrical containment field topology. This might have been the Observatory’s primary power plant.

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An expanded view of the damaged Power Plant. Sleeper weapons fire was clearly concentrated here for some time to allow for the extraction of the technology that powered this Observatory.

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A bottom-up view of the damaged Observatory. It is important to note that the Observatories here have not been completely destroyed by the Sleepers and their Drifter allies. This indicates they are either unwilling, or unable, to do so. The result is a treasure trove of useful technical knowledge about the Jovians and the methodology of the Drifter/Sleeper intelligence.

2016.07.14.05.42.14

A final view of the observatory’s damaged bottom section. Alsavoinon Prime glimmers in the background. No sensor networks are attached to the bottom section of the structure, indicating that the dorsal array was adequate for the observation of all the sensor data the Jovians needed.

As the Jovians desired to collect all available information as Humanity grew and expanded following our return to space, it is clear they spent exhaustive resources on these Observatories. The cloaking technology used to assemble them is sophisticated, and the structures are enormous. All of it was to support a relatively small sensor cluster located primarily on the top of the superstructure. This indicates that given their technology, only a limited amount of antenna arrays were needed to collect the information they required, but also that the structure needed to be vast in order to properly power and sustain the structure over the intended operational lifespan. The observatory includes numerous features that would seem to be unnecessary for a purely observational role, including a docking bay, however perhaps the Jovians intended to use it for a outpost during close encounter reconnaissance missions on planets nearby, either cloaked or in disguise. The fact that the Sleepers and Drifters have targeted these structures so intensely is extremely concerning, and bodes ill for possible conflicts to come.

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A REINTRODUCTION TO THE VILLORE ACCORDS

2016.07.10.12.25.24

 

What is the Villore Accords? We are an alliance that was founded in January, 2012, around a few simple ideas: That the Gallente Militia needed a strong front to hold our space and defend it against the Caldari Militia, and that there needed to be a strong and effective leadership structure in the chaotic and intense environment of Lowsec PVP. This community has developed into a PVP-focused powerhouse that cherishes our independence, but works with others, and has a no-drama ethos that encourages new players and old alike to become a part of it. At the same time, we are able to participate in the EVE ONLINE world events with an alliance name and history deeply rooted in the lore of this universe.

Join the team that wants to redefine what it means to live in lowsec. Join us for a different perspective on the day to day drudgery of the PVP grind. Contact Julianus Soter in-game for more details.

Actively recruiting PVP corporations:

Moira.

Eleutherian Guard

The Vomit Comets

Gallente Rebels Inc.

Our alliance killboard